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Finest Hour

Finest Hour {2}{G}{W}{U}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Prints (16)

Set#RarityFinishesUSDFoil USD
Commander 2018 (C18) 180 rare nonfoil — —
Commander 2018 (C18) 180 rare nonfoil — —
Commander 2018 (C18) 180 rare nonfoil — —
Commander 2018 (C18) 180 rare nonfoil — —
Commander 2018 (C18) 180 rare nonfoil $0.75 —
Commander 2018 (C18) 180 rare nonfoil — —
Commander 2018 (C18) 180 rare nonfoil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil — —
Alara Reborn (ARB) 126 rare nonfoil, foil $0.85 $7.76
Alara Reborn (ARB) 126 rare nonfoil, foil — —

Rulings

  • 2009-05-01 Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
  • 2009-05-01 Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.