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Gilt-Leaf Archdruid

Gilt-Leaf Archdruid {3}{G}{G}

Creature — Elf Druid

Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

3/3

Prints (10)

Set#RarityFinishesUSDFoil USD
The List (PLST) MOR-124 rare nonfoil $9.22 —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil $11.71 $58.87
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —
Morningtide (MOR) 124 rare nonfoil, foil — —

Rulings

  • 2008-04-01 Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
  • 2008-04-01 The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.