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Hold for Ransom

Hold for Ransom {1}{W}

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Prints (11)

Set#RarityFinishesUSDFoil USD
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil $0.08 $0.06
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —
Streets of New Capenna (SNC) 16 common nonfoil, foil — —

Rulings

  • 2022-04-29 The ability Hold for Ransom grants to the enchanted creature can be activated only by that creature's controller, who is usually not the same player who controls Hold for Ransom.