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Growth-Chamber Guardian

Growth-Chamber Guardian {1}{G}

Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

Prints (13)

Set#RarityFinishesUSDFoil USD
Ravnica Allegiance (RNA) 128 rare nonfoil, foil $0.16 $0.28
Ravnica Allegiance Promos (PRNA) 128p rare nonfoil, foil $0.15 $0.35
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance Promos (PRNA) 128s rare foil — $0.28
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —
Ravnica Allegiance (RNA) 128 rare nonfoil, foil — —

Rulings

  • 2019-01-25 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2019-01-25 An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • 2019-01-25 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.