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Magister Sphinx

Magister Sphinx {4}{W}{U}{B}

Artifact Creature — Sphinx

Flying When this creature enters, target player's life total becomes 10.

5/5

Prints (20)

Set#RarityFinishesUSDFoil USD
Double Masters 2022 (2X2) 519 rare etched — —
Double Masters 2022 (2X2) 519 rare etched — —
Double Masters 2022 (2X2) 247 rare nonfoil, foil — —
Double Masters 2022 (2X2) 519 rare etched — —
Double Masters 2022 (2X2) 247 rare nonfoil, foil $0.99 $0.59
Double Masters 2022 (2X2) 519 rare etched — —
Double Masters 2022 (2X2) 247 rare nonfoil, foil — —
Double Masters 2022 (2X2) 247 rare nonfoil, foil — —
Double Masters 2022 (2X2) 247 rare nonfoil, foil — —
Double Masters 2022 (2X2) 519 rare etched — —
Archenemy (ARC) 89 rare nonfoil $0.51 —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil $0.71 $0.52
Conflux (CON) 116 rare nonfoil, foil — —
Conflux (CON) 116 rare nonfoil, foil — —

Rulings

  • 2010-06-15 In a Two-Headed Giant game, this ability basically causes the team's life total to become 10, but only the targeted player is considered to have actually gained or lost life.
  • 2009-02-01 This ability is not optional.
  • 2009-02-01 For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.