← Back to browsing
Elkin Bottle

Elkin Bottle {3}

Artifact

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Prints (19)

Set#RarityFinishesUSDFoil USD
Masters Edition II (ME2) 207 rare nonfoil, foil — —
Deckmasters (DKM) 35 rare nonfoil $0.28 —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil $0.26 —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Fifth Edition (5ED) 367 rare nonfoil — —
Pro Tour Collector Set (PTC) mj317 rare nonfoil — —
Ice Age (ICE) 317 rare nonfoil — —
Ice Age (ICE) 317 rare nonfoil — —
Ice Age (ICE) 317 rare nonfoil $0.41 —
Ice Age (ICE) 317 rare nonfoil — —
Ice Age (ICE) 317 rare nonfoil — —
Ice Age (ICE) 317 rare nonfoil — —

Rulings

  • 2008-10-01 The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as “Cast [this card] only during combat.” For example, you can’t play the card during an opponent’s turn unless it’s an instant or has flash. Similarly, if the exiled card is a land, you can’t play it if you’ve already played a land that turn. If it’s a nonland card, you’ll have to pay its mana cost. The only thing that’s different is you’re playing it from the Exile zone.
  • 2008-08-01 If you do not play the card before your next upkeep, it remains exiled; you just lose the ability to play it.
  • 2004-10-04 This is not considered to be drawing a card.
  • 2004-10-04 The card is not part of your hand in any way. You can’t be forced to discard it due to a discard from hand effect, and you can’t discard it to pay a cost.
  • 2004-10-04 If the Bottle leaves the battlefield or your control, the cards remain waiting until played or until the beginning of your next upkeep. The card is in the “Exile” zone.
  • 2004-10-04 To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.