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Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.

Prints (13)

Set#RarityFinishesUSDFoil USD
Jumpstart: Historic Horizons (J21) 452 common nonfoil — —
The List (PLST) MH1-125 common nonfoil $0.20 —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil $0.20 $0.43
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —
Modern Horizons (MH1) 125 common nonfoil, foil — —

Rulings

  • 2019-06-14 If the target land is an illegal target by the time Geomancer’s Gambit tries to resolve, the spell doesn’t resolve. Its controller doesn’t search for a basic land card and you don’t draw a card. If the target is legal but not destroyed (most likely because it has indestructible), its controller does search and you do draw.