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Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment

Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Prints (11)

Set#RarityFinishesUSDFoil USD
Innistrad (ISD) 180 uncommon nonfoil, foil $0.42 $5.44
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —
Innistrad (ISD) 180 uncommon nonfoil, foil — —

Rulings

  • 2011-09-22 In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.