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Elemental Mastery

Elemental Mastery {3}{R}

Enchantment — Aura

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Prints (19)

Set#RarityFinishesUSDFoil USD
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil $0.73 —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Neon Dynasty Commander (NEC) 105 rare nonfoil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil $1.90 $16.25
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —
Shadowmoor (SHM) 90 rare nonfoil, foil — —

Rulings

  • 2008-05-01 If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • 2008-05-01 The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • 2008-05-01 The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.