← Back to browsing
Haste Magic

Haste Magic {1}{R}

Instant

Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

Prints (6)

Set#RarityFinishesUSDFoil USD
Final Fantasy (FIN) 140 common nonfoil, foil — —
Final Fantasy (FIN) 140 common nonfoil, foil — —
Final Fantasy (FIN) 140 common nonfoil, foil — —
Final Fantasy (FIN) 140 common nonfoil, foil — —
Final Fantasy (FIN) 140 common nonfoil, foil $0.20 $0.22
Final Fantasy (FIN) 140 common nonfoil, foil — —

Rulings

  • 2025-06-06 You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.