← Back to browsing
Direct Current

Direct Current {1}{R}{R}

Sorcery

Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Prints (13)

Set#RarityFinishesUSDFoil USD
Ravnica: Clue Edition (CLU) 132 common nonfoil $0.05 —
The List (PLST) GRN-96 common nonfoil $0.06 —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil $0.09 $0.11
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —
Guilds of Ravnica (GRN) 96 common nonfoil, foil — —

Rulings

  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • 2018-10-05 You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.