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Exclusion Ritual

Exclusion Ritual {4}{W}{W}

Enchantment

Imprint — When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.

Prints (10)

Set#RarityFinishesUSDFoil USD
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil $0.10 $0.46
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —
New Phyrexia (NPH) 10 uncommon nonfoil, foil — —

Rulings

  • 2011-06-01 If the exiled card somehow leaves exile, the last ability will no longer have any effect.
  • 2011-06-01 In a Commander game, a player may put their commander in the command zone once exclusion ritual's triggered ability has finished resolving. If this happens, Exclusion Ritual's last ability will have no effect.