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Joust

Joust {1}{R}

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Prints (11)

Set#RarityFinishesUSDFoil USD
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil $0.06 $0.20
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —
Throne of Eldraine (ELD) 129 uncommon nonfoil, foil — —

Rulings

  • 2019-10-04 If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
  • 2019-10-04 You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
  • 2019-10-04 The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
  • 2019-10-04 If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.