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Fluxcharger

Fluxcharger {2}{U}{R}

Creature — Weird

Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

1/5

Prints (11)

Set#RarityFinishesUSDFoil USD
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil $0.09 $0.10
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —
Dragon's Maze (DGM) 71 uncommon nonfoil, foil — —

Rulings

  • 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.