← Back to browsing
Magnetic Theft

Magnetic Theft {R}

Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Prints (8)

Set#RarityFinishesUSDFoil USD
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil $4.22 $19.36
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —
Fifth Dawn (5DN) 74 uncommon nonfoil, foil — —

Rulings

  • 2004-12-01 Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).