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Inspire Awe

Inspire Awe {3}{G}

Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Prints (11)

Set#RarityFinishesUSDFoil USD
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil $0.06 $0.34
Theros Beyond Death (THB) 175 common nonfoil, foil — —
Theros Beyond Death (THB) 175 common nonfoil, foil — —

Rulings

  • 2020-01-24 You scry 2 while Inspire Awe is resolving, not after damage is prevented.
  • 2020-01-24 Inspire Awe doesn’t modify the characteristics of creatures, so check immediately before damage would be dealt whether a creature is enchanted or also an enchantment in order to determine if its combat damage should be prevented.