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Flames of the Firebrand

Flames of the Firebrand {2}{R}

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Prints (36)

Set#RarityFinishesUSDFoil USD
Foundations Jumpstart (J25) 552 uncommon nonfoil $0.13 —
Foundations Jumpstart (J25) 552 uncommon nonfoil — —
Foundations Jumpstart (J25) 552 uncommon nonfoil — —
Foundations Jumpstart (J25) 552 uncommon nonfoil — —
Foundations Jumpstart (J25) 552 uncommon nonfoil — —
Foundations Jumpstart (J25) 552 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil $0.07 —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart 2022 (J22) 535 uncommon nonfoil — —
Jumpstart (JMP) 317 uncommon nonfoil $0.09 —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil $0.05 $0.39
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2014 (M14) 139 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil $0.07 $0.28
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —
Magic 2013 (M13) 132 uncommon nonfoil, foil — —

Rulings

  • 2012-07-01 You divide the damage as you cast Flames of the Firebrand, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the spell on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)