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Knighted Myr

Knighted Myr {2}{W}

Artifact Creature — Myr Knight

{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

2/2

Prints (18)

Set#RarityFinishesUSDFoil USD
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil — —
Commander Masters (CMM) 36 common nonfoil, foil $0.30 $0.23
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil — —
Modern Horizons 2 (MH2) 17 common nonfoil, foil $0.23 $0.23

Rulings

  • 2021-06-18 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2021-06-18 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.