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Escape Detection

Escape Detection {1}{U}{U}

Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 191 uncommon etched — —
Assassin's Creed (ACR) 191 uncommon etched — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 191 uncommon etched — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 191 uncommon etched — —
Assassin's Creed (ACR) 191 uncommon etched — —
Assassin's Creed (ACR) 18 uncommon nonfoil, foil $0.24 $0.21

Rulings

  • 2024-07-05 If the target creature is an illegal target as Escape Detection tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.