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Imperial Mask

Imperial Mask {4}{W}

Enchantment

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Prints (9)

Set#RarityFinishesUSDFoil USD
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil — —
Future Sight (FUT) 23 rare nonfoil, foil $0.47 $2.55

Rulings

  • 2007-05-01 Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
  • 2007-05-01 Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
  • 2007-05-01 If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
  • 2007-05-01 This card creates tokens that enter as enchantments, not creatures.
  • 2007-05-01 If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.