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Maester Seymour

Maester Seymour {2}{G}

Legendary Creature — Human Elf Cleric

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

1/3

Prints (10)

Set#RarityFinishesUSDFoil USD
Final Fantasy Commander (FIC) 160 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 160 rare nonfoil, foil $1.39 $5.70
Final Fantasy Commander (FIC) 68 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 68 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 68 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 160 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 68 rare nonfoil, foil $0.36 —
Final Fantasy Commander (FIC) 68 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 68 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 160 rare nonfoil, foil — —

Rulings

  • 2025-06-06 The value of X is determined only once, as Maester Seymour's last ability resolves.
  • 2025-06-06 If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
  • 2025-06-06 Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • 2025-06-06 Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.