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Hazardous Conditions

Hazardous Conditions {2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Kaladesh Remastered (KLR) 196 uncommon nonfoil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil $0.05 $0.22
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —
Kaladesh (KLD) 182 uncommon nonfoil, foil — —

Rulings

  • 2016-09-20 Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.
  • 2016-09-20 The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.