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Dragonsoul Knight

Dragonsoul Knight {2}{R}

Creature — Human Knight

First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.

2/2

Prints (13)

Set#RarityFinishesUSDFoil USD
The List (PLST) MM2-112 common nonfoil $0.20 —
Modern Masters 2015 (MM2) 112 common nonfoil, foil — —
Modern Masters 2015 (MM2) 112 common nonfoil, foil $0.16 $0.23
Modern Masters 2015 (MM2) 112 common nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil $0.09 $0.32
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —
Conflux (CON) 62 uncommon nonfoil, foil — —

Rulings

  • 2009-02-01 When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.
  • 2009-02-01 If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.
  • 2009-02-01 You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.