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Eagle Vision

Eagle Vision {4}{U}

Sorcery

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 190 uncommon etched — —
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 17 uncommon nonfoil, foil $0.32 $0.36
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 190 uncommon etched — —
Assassin's Creed (ACR) 190 uncommon etched — —
Assassin's Creed (ACR) 190 uncommon etched — —
Assassin's Creed (ACR) 17 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 190 uncommon etched — —

Rulings

  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.