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Evolutionary Escalation

Evolutionary Escalation {1}{G}

Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Prints (10)

Set#RarityFinishesUSDFoil USD
The List (PLST) C16-22 uncommon nonfoil $0.70 —
Treasure Chest (PZ2) 32 uncommon nonfoil, foil — —
Commander 2016 (C16) 22 uncommon nonfoil $2.31 —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —
Commander 2016 (C16) 22 uncommon nonfoil — —

Rulings

  • 2016-11-08 You choose two targets for Evolutionary Escalation’s ability as it’s put onto the stack. No player may cast spells or activate abilities during your turn before this happens.
  • 2016-11-08 If one target becomes illegal before Evolutionary Escalation’s ability resolves, you’ll put three +1/+1 counters on the target that’s still legal.
  • 2016-11-08 If there aren’t two legal targets for Evolutionary Escalation’s ability as it’s put onto the stack, it’s taken off the stack and no creature gets +1/+1 counters.